So recently I start working on a 3d engine again. I had toyed around with writing one back in the flash mx days but the speed of the flash player prior to version 9 was a major hurdle. Obviously even with 9, you’re not going to get 3d quality on par with the popular games [...]
Categories: Uncategorized
Tagged: flash
- Published:
- March 16, 2007 – 3:07 pm
- Author:
- By dchang
Here’s a little experiment with loading fonts dynamically at runtime. So what’s this good for? Well let’s say you have a flash application where you want to allow users to customize the text formatting for some text box. Typically you would provide a small set of fonts which would all get embedded into the swf [...]
Categories: Uncategorized
Tagged: flash
- Published:
- March 14, 2007 – 4:54 pm
- Author:
- By dchang
I was doing something, I forget what it was now, but it got me curious about functions defined in some of the flash player native packages. The flash.net, flash.profiler, flash.system, and flash.utils packages all have functions defined in the package itself rather than in a class as static methods. This got me wondering if it [...]
Categories: Uncategorized
Tagged: flash
- Published:
- March 7, 2007 – 8:35 pm
- Author:
- By dchang
Here’s an ActionScript 3 based library for reading and writing zip files. I wrote this for another project I’m messing around with and thought I’d release it. I realize there’s already a useful library out there called FZip which is faster at uncompressing zip files as it uses the native uncompress method. However, it may [...]
Categories: Uncategorized
Tagged: flash, library
- Published:
- March 4, 2007 – 11:13 pm
- Author:
- By dchang